Enemy death buffs other enemies [30yrds], +20% health +20% dmg, stacks, immune to CC, can stun. Dps down evenly, kill priority target. Adds in boss encounter fine, keep pre-trash 30yrds from boss.
Debuff to struck player, reduce healing by 3%/stack + stacking damage [9sec], duration refreshed per stack. Remove leave combat, non-tank taunt allow debuff to remove.
At random times debuff upon expiry, inflict dmg and interrupts + nearby allies, spread when Quake.
Enemies Enrage at 30% health, +100% dmg. Mark priority, focus and CC at enrage.
Non-boss enemy makes pool, heals enemies 5%/s and dmg players 15%/s. Ticks for instant dmg, kite mobs from pools.
Tank threat, mark priority target and dps avoid non-priorty targets [or Misdirection/Tricks of the Trade].
Enemy Forces increase, extra mobs spawn, not every pack is affected though most dangerous ones are.
In combat enemies spawn Fel Explosives within 3yrds, kill or detonate deals damage, have a small HP, are immune to AoE.
Player falls below 90%, debuff is applied and stacks every couple of seconds [to 5], until player is full health, DPS try avoid damage.
Kill enemies singularly as possible, kill gives players debuff [Cloak of Shadows/Ice Block remove all stacks].
Players stand near mobs/boss or gas on floor spawns, make sure every mob has player close. Gas erupts after 2sec, 50% of players health within 2yrds of gas. On ST, occurs every 10 seconds.
Trash has +20% health +30% damage +normal, Mythic +10 trash has 140% health 180% damage. Interrupts and trash mechanics important, trash can one-shot.
Bosses have +40% health and +15% damage + normal, Mythic +10 boss has 180% health 140% damage. Is a gear check, some bosses have percent-based damage modifiers during encounter.