Rematch Teams

Broken Isles

Broken Shore

Family Familiar

Battle on the Broken Isles

Draenor

Tanaan

Garrison Menagerie

An Awfully Big Adventure

Tamers

Pandaria

Northrend

Outland

Eastern Kingdoms

Kalimdor

Other

Darkmoon Faire

Maelstrom

PvP


Explanation:

X:
1: Pet P/P 1/2/1
2: Pet B/S 2/1/2
3: Pet P/H 2/2/1
1: 1, 2, 3, S.
2: 3, 2, 2', (3 on 3 CD].
3: 1, P, 3, [R1].
Strategy: X.

Pet Trainer:
Orange: = Player 1st Pet, 2nd Pet, 3rd Pet.
Black = Pet Name.
X/X = Breed.
/Orange = Ability Slot 1 / 2 / 3. [Ie, 3rd Slot 1st Ability].
Strategy: Why the pets are chosen and why the rotation is being used in that battle.

Addons Used:
Rematch to save teams
BattlePetBreedID to see breeds
Derangement's Pet Battle Cooldowns to see enemy cooldowns 

' = Repeat
Use ability till you or they die.
Example; rather than writing 1,1,1,1,1,1,1 = is 1'.

S = Switch.
Change to pet to another.
Example; S1 = Switch back to Pet in Slot 1, S3 = Switch to Pet in Slot 3.

P = Pass.
Sometimes you don't need to attack.
Example; if you have put up a DoT then a block, and you are waiting for them to die.

R = Reapply.
"R" like a normal dps rotation, reapply your DoT or HoT when its about to fall off.
Example; R2 = Reapply 2nd ability.

CD = Cooldown
Some abilities have long cooldowns, like 5 turns or etc.
Example; (CD 3) = use pets 3rd ability after it's cooldown is over.

( ) = When available.
Use this when the point arrives to use it, usually written after a '.
So like use 1 until ( ) can be used in the rotation.
Example; 1, 3, 1', (3) = Use ability rotation and keep using 1 until 3 can be used.

[ ] = Extra if not dead.
If they crit sometimes you might die, if they don't you might get off more attacks.
Example; [CD 3] = Use 3 on Cooldown if your not dead LUL.
[ ] and ( ) are similar, except ( ) is required for kill, [ ] is not required to kill the enemy.

1/2/3 can also refer to enemy abilities:
(3 on CD3) = use your 3rd ability on the other pets CD of their 3rd ability.
Ie, use your Block one turn before their big hitting ability comes off cooldown.

There are two sets of teams because I have different pets on EU and US.
So the second teams listed are mostly of more common pets to find.
This also gives you the choice of two different sets of pets... gg :).


Broken Isles


Broken Shore

Madam Viciosa
1: X x/x/x
2: X x/x/x
3: X x/x/x
1: X.
2: X.
3: X.
Strategy: X.

1: Nexus Whelpling P/P 1/2/2
2: Scourged Whelpling H/H 2/2/1
3: Felspider S/S 1/2/2
1: 2, 3, 1', [refresh 2, 3 dots].
2: 3, 2, 1', [2 on CD].
3: 2, 3, 1, 1/2', [3 on CD].
Strategy: 1st switches pet, weak to Undead. 2nd is Strong. 3rd weak Undead.
1: X x/x/x
2: X x/x/x
3: X x/x/x
1: X.
2: X.
3: X.
Strategy: X.

1: X x/x/x
2: X x/x/x
3: X x/x/x
1: X.
2: X.
3: X.
Strategy: X.
Nameless Mystic
1: Dark Whelpling P/S 1/2/1
2: Emerald Whelpling H/S 1/1/1
3: Dancing Water Skimmer H/S 1/1/2
1: 1'.
2: 1, 3, 1 [refresh 3, 2 on pet 3], (2 on new pet).
3: 3, [2 when needed].
Strategy: X.

1: X x/x/x
2: X x/x/x
3: X x/x/x
1: X.
2: X.
3: X.
Strategy: X.
Sissix
1: Dancing Water Skimmer H/S 1/1/2
2: Bone Serpent B/B 1/2/1
3: Frostwolf Ghostpup P/P 2/1/2
1: 3, 3, 3, 3, 1, 2, 3, 3, (1).
2: 2, 3, 1', (2, 3 on CD).
3: (2 on CD of 3), 3, 1'.
Strategy: First pet is weak to water. Second pet is weak to flying, blinds the field.
Third pet uses buffed blind ability.

1: X x/x/x
2: X x/x/x
3: X x/x/x
1: X.
2: X.
3: X.
Strategy: X.


Family Familiar

Amalia
Humanoid
1: Curious Wolvar Pup P/P 2/1/2
2: Kun-Lai Runt P/P 2/2/2
3: Grumpling P/P 1/2/2
1: 2, 3, 1'. 3, 2, 1'. 3, 1, 2, (1').
2: 2, 3, 1'.
3: (2, 3, 1').
Strategy: Mechanical ability is good against Beast.
KunLai and Grumpling are strong Humanoids.

Dragonkin
1: Stormborne Whelpling P/S 1/1/1
2: Wild Golden Hatchling P/S 1/1/2
3: Wild Jade Hatchling H/P 1/2/2
1: 2, 3, 1,', (2&3 on CD)
2: 2, 1', (3 when single pup).
3: 2, 1'.
Strategy: Mechanical abilities are good against Beast.
Dragons can live through last pup.

Flying
1: Crimsonwing Moth H/S 1/1/2
2: Bloodgazer Hatchling P/S 1/1/1
3: Direbeak Hatchling H/P 1/1/1
1: 3, 2, 1' (CD 2/3).
2: 2, 3, 1' (CD 2/3).
3: (1, 3, 2').
Strategy: Mechanical abilities are good against Beast.
Falcosaurs are strong.

Undead
1: X x/x/x
2: X x/x/x
3: X x/x/x
1: X.
2: X.
3: X.
Strategy: X.

Critter
1: X x/x/x
2: X x/x/x
3: X x/x/x
1: X.
2: X.
3: X.
Strategy: X.

Magic
1: X x/x/x
2: X x/x/x
3: X x/x/x
1: X.
2: X.
3: X.
Strategy: X.

Elemental
1: X x/x/x
2: X x/x/x
3: X x/x/x
1: X.
2: X.
3: X.
Strategy: X.

Beast
1: X x/x/x
2: X x/x/x
3: X x/x/x
1: X.
2: X.
3: X.
Strategy: X.

Aquatic
1: X x/x/x
2: X x/x/x
3: X x/x/x
1: X.
2: X.
3: X.
Strategy: X.

Mechanical
1: X x/x/x
2: X x/x/x
3: X x/x/x
1: X.
2: X.
3: X.
Strategy: X.
Aulier
Humanoid
1: X x/x/x
2: X x/x/x
3: X x/x/x
1: X.
2: X.
3: X.
Strategy: X.

Dragonkin
1: X x/x/x
2: X x/x/x
3: X x/x/x
1: X.
2: X.
3: X.
Strategy: X.

Flying
1: X x/x/x
2: X x/x/x
3: X x/x/x
1: X.
2: X.
3: X.
Strategy: X.

Undead
1: X x/x/x
2: X x/x/x
3: X x/x/x
1: X.
2: X.
3: X.
Strategy: X.

Critter
1: X x/x/x
2: X x/x/x
3: X x/x/x
1: X.
2: X.
3: X.
Strategy: X.

Magic
1: X x/x/x
2: X x/x/x
3: X x/x/x
1: X.
2: X.
3: X.
Strategy: X.

Elemental
1: X x/x/x
2: X x/x/x
3: X x/x/x
1: X.
2: X.
3: X.
Strategy: X.

Beast
1: X x/x/x
2: X x/x/x
3: X x/x/x
1: X.
2: X.
3: X.
Strategy: X.

Aquatic
1: X x/x/x
2: X x/x/x
3: X x/x/x
1: X.
2: X.
3: X.
Strategy: X.

Mechanical
1: X x/x/x
2: X x/x/x
3: X x/x/x
1: X.
2: X.
3: X.
Strategy: X.
Bodhi Sunwayver
Humanoid
1: X x/x/x
2: X x/x/x
3: X x/x/x
1: X.
2: X.
3: X.
Strategy: X.

Dragonkin
1: X x/x/x
2: X x/x/x
3: X x/x/x
1: X.
2: X.
3: X.
Strategy: X.

Flying
1: X x/x/x
2: X x/x/x
3: X x/x/x
1: X.
2: X.
3: X.
Strategy: X.

Undead
1: X x/x/x
2: X x/x/x
3: X x/x/x
1: X.
2: X.
3: X.
Strategy: X.

Critter
1: X x/x/x
2: X x/x/x
3: X x/x/x
1: X.
2: X.
3: X.
Strategy: X.

Magic
1: X x/x/x
2: X x/x/x
3: X x/x/x
1: X.
2: X.
3: X.
Strategy: X.

Elemental
1: X x/x/x
2: X x/x/x
3: X x/x/x
1: X.
2: X.
3: X.
Strategy: X.

Beast
1: X x/x/x
2: X x/x/x
3: X x/x/x
1: X.
2: X.
3: X.
Strategy: X.

Aquatic
1: X x/x/x
2: X x/x/x
3: X x/x/x
1: X.
2: X.
3: X.
Strategy: X.

Mechanical
1: X x/x/x
2: X x/x/x
3: X x/x/x
1: X.
2: X.
3: X.
Strategy: X.
Bredda Tenderhide
Humanoid
1: X x/x/x
2: X x/x/x
3: X x/x/x
1: X.
2: X.
3: X.
Strategy: X.

Dragonkin
1: X x/x/x
2: X x/x/x
3: X x/x/x
1: X.
2: X.
3: X.
Strategy: X.

Flying
1: X x/x/x
2: X x/x/x
3: X x/x/x
1: X.
2: X.
3: X.
Strategy: X.

Undead
1: X x/x/x
2: X x/x/x
3: X x/x/x
1: X.
2: X.
3: X.
Strategy: X.

Critter
1: X x/x/x
2: X x/x/x
3: X x/x/x
1: X.
2: X.
3: X.
Strategy: X.

Magic
1: X x/x/x
2: X x/x/x
3: X x/x/x
1: X.
2: X.
3: X.
Strategy: X.

Elemental
1: X x/x/x
2: X x/x/x
3: X x/x/x
1: X.
2: X.
3: X.
Strategy: X.

Beast
1: X x/x/x
2: X x/x/x
3: X x/x/x
1: X.
2: X.
3: X.
Strategy: X.

Aquatic
1: X x/x/x
2: X x/x/x
3: X x/x/x
1: X.
2: X.
3: X.
Strategy: X.

Mechanical
1: X x/x/x
2: X x/x/x
3: X x/x/x
1: X.
2: X.
3: X.
Strategy: X.
Durian Strongfruit
Humanoid
1: Harbringer of Flame P/P 2/2/2
2: Kun-Lai Runt P/P 2/2/2
3: Grumpling P/P 1/2/1
1: 2, 3, 1', [3 (2) on CD], (refresh 2 on new pet).
2: 2, 3, 1', [3 (2) on CD].
3: 2, 3, 1', [3, on CD].
Strategy: 1st is Strong. 2nd is Strong. 3rd weak Flying.

Dragonkin
1: Dark Whelpling P/S 1/2/1
2: Nether Faerie Dragon P/P 2/1/1
3: Chrominius H/H 2/1/2
1: 2, 3, 1', [2, 3 on CD].
2: 2, 3, 1', [2, 3 on CD].
3: 2, 3, 1'.
Strategy: 1st avoids Sunlight. 2nd is Strong. 3rd weak Flying.

Flying
1: X x/x/x
2: X x/x/x
3: X x/x/x
1: X.
2: X.
3: X.
Strategy: X.

Undead
1: X x/x/x
2: X x/x/x
3: X x/x/x
1: X.
2: X.
3: X.
Strategy: X.

Critter
1: X x/x/x
2: X x/x/x
3: X x/x/x
1: X.
2: X.
3: X.
Strategy: X.

Magic
1: X x/x/x
2: X x/x/x
3: X x/x/x
1: X.
2: X.
3: X.
Strategy: X.

Elemental
1: X x/x/x
2: X x/x/x
3: X x/x/x
1: X.
2: X.
3: X.
Strategy: X.

Beast
1: X x/x/x
2: X x/x/x
3: X x/x/x
1: X.
2: X.
3: X.
Strategy: X.

Aquatic
1: X x/x/x
2: X x/x/x
3: X x/x/x
1: X.
2: X.
3: X.
Strategy: X.

Mechanical
1: X x/x/x
2: X x/x/x
3: X x/x/x
1: X.
2: X.
3: X.
Strategy: X.
Grixis Tinypop
Humanoid
1: Harpy Youngling H/B 2/1/1
2: Curious Wolvar Pup P/P 2/1/2
3: Grumpling P/P 1/2/2
1: 3, 2, 1' [3/2 when dots end], (new pet 3, 2, 1').
2: 3, 2, 1', (new pet 2, 3, 1').
3: 2, 3, 1' (3 on CD).
Strategy: 1st weak Flying. 2nd weak Beast. 3rd weak Elemental.

Dragonkin
1: Nether Faerie Dragon P/P 1/1/2
2: Chrominius H/H 1/1/1
3: Soul of the Aspects B/B 1/1/2
1: 3, 1'.
2: 2, 3, 1' (2, 3 on CD)
3: 2, 3, 1' (2, 3 on CD).
Strategy: 1st weak Flying. 2nd weak Beast. 3rd weak Elemental.

Flying
1: X x/x/x
2: X x/x/x
3: X x/x/x
1: X.
2: X.
3: X.
Strategy: 1st weak Flying. 2nd weak Beast. 3rd weak Elemental.

Undead
1: Bone Serpent B/B 1/2/1
2: Infested Bear Cub H/H 2/1/1
3: Mr. Bigglesworth S/S 1/2/2
1: 3, 2, 1'.
2: 1, 3, 1', (new pet 2, 1, 3, 1').
3: 2, 3, 1'.
Strategy: 1st weak Flying. 2nd weak Beast. 3rd weak Elemental.

Critter
1: Wolpertinger H/P 2/1/2
2: Rapana Whelk S/S 2/1/2
3: Stone Armadillo H/H 2/2/1
1: 1, 2, 3, (1') [new pet 2].
2: 2, 3, 1' (3 on CD, reapply 2 dot).
3: 2, 3, 1' (2, 3 on CD).
Strategy: 1st weak Flying. 2nd Weak Beast. 3rd is Strong Pet.

Magic
1: Empowered Manafiend P/P 1/1/1
2: Spectral Porcupette H/S 1/1/2
3: Netherspace Abyssal H/H 2/1/1
1: 3, 2, 1', P, 3, 2, 1, P...
2: 3, 2, 1' (3, 2 on CD).
3: 2, 1' (3 on DoT of Armageddon, refresh 2).
Strategy: 1st blind buff. 2nd blind buff + weak Critter. 3rd weak Elemental + dodge.

Elemental
1: Living Sandling H/H 2/2/2
2: Doom Bloom H/P 2/2/2
3: Lil' Ragnaros P/P 1/2/1
1: 2, 3, 1' (2, 3 on CD).
2: 3, 1, (2 when needed).
3: 3, 2, 1' (3, 2 on CD).
Strategy: 1st weak Flying. 2nd weak Critter. 3rd weak Elemental.

Beast
1: Fel Piglet P/S 1/1/1
2: Rose Taipan S/S 1/1/2
3: Cinder Pup P/P 2/1/1
1: 3, 1 or 2.
2: 3, 1, 2, 1' (3/2 on CD).
3: 3, 2, 1.
Strategy: 1st is Strong. 2nd weak Critter. 3rd weak Elemental.

Aquatic
1: X x/x/x
2: X x/x/x
3: X x/x/x
1: X.
2: X.
3: X.
Strategy: X.

Mechanical
1: X x/x/x
2: X x/x/x
3: X x/x/x
1: X.
2: X.
3: X.
Strategy: X.
Master Tamer Flummox
Humanoid
1: X x/x/x
2: X x/x/x
3: X x/x/x
1: X.
2: X.
3: X.
Strategy: X.

Dragonkin
1: X x/x/x
2: X x/x/x
3: X x/x/x
1: X.
2: X.
3: X.
Strategy: X.

Flying
1: X x/x/x
2: X x/x/x
3: X x/x/x
1: X.
2: X.
3: X.
Strategy: X.

Undead
1: X x/x/x
2: X x/x/x
3: X x/x/x
1: X.
2: X.
3: X.
Strategy: X.

Critter
1: X x/x/x
2: X x/x/x
3: X x/x/x
1: X.
2: X.
3: X.
Strategy: X.

Magic
1: X x/x/x
2: X x/x/x
3: X x/x/x
1: X.
2: X.
3: X.
Strategy: X.

Elemental
1: X x/x/x
2: X x/x/x
3: X x/x/x
1: X.
2: X.
3: X.
Strategy: X.

Beast
1: X x/x/x
2: X x/x/x
3: X x/x/x
1: X.
2: X.
3: X.
Strategy: X.

Aquatic
1: X x/x/x
2: X x/x/x
3: X x/x/x
1: X.
2: X.
3: X.
Strategy: X.

Mechanical
1: X x/x/x
2: X x/x/x
3: X x/x/x
1: X.
2: X.
3: X.
Strategy: X.
Nightwatcher Merayl
Humanoid
1: X x/x/x
2: X x/x/x
3: X x/x/x
1: X.
2: X.
3: X.
Strategy: X.

Dragonkin
1: X x/x/x
2: X x/x/x
3: X x/x/x
1: X.
2: X.
3: X.
Strategy: X.

Flying
1: X x/x/x
2: X x/x/x
3: X x/x/x
1: X.
2: X.
3: X.
Strategy: X.

Undead
1: X x/x/x
2: X x/x/x
3: X x/x/x
1: X.
2: X.
3: X.
Strategy: X.

Critter
1: X x/x/x
2: X x/x/x
3: X x/x/x
1: X.
2: X.
3: X.
Strategy: X.

Magic
1: X x/x/x
2: X x/x/x
3: X x/x/x
1: X.
2: X.
3: X.
Strategy: X.

Elemental
1: X x/x/x
2: X x/x/x
3: X x/x/x
1: X.
2: X.
3: X.
Strategy: X.

Beast
1: X x/x/x
2: X x/x/x
3: X x/x/x
1: X.
2: X.
3: X.
Strategy: X.

Aquatic
1: X x/x/x
2: X x/x/x
3: X x/x/x
1: X.
2: X.
3: X.
Strategy: X.

Mechanical
1: X x/x/x
2: X x/x/x
3: X x/x/x
1: X.
2: X.
3: X.
Strategy: X.
Odrogg
Humanoid
1: X x/x/x
2: X x/x/x
3: X x/x/x
1: X.
2: X.
3: X.
Strategy: X.

Dragonkin
1: X x/x/x
2: X x/x/x
3: X x/x/x
1: X.
2: X.
3: X.
Strategy: X.

Flying
1: X x/x/x
2: X x/x/x
3: X x/x/x
1: X.
2: X.
3: X.
Strategy: X.

Undead
1: X x/x/x
2: X x/x/x
3: X x/x/x
1: X.
2: X.
3: X.
Strategy: X.

Critter
1: X x/x/x
2: X x/x/x
3: X x/x/x
1: X.
2: X.
3: X.
Strategy: X.

Magic
1: X x/x/x
2: X x/x/x
3: X x/x/x
1: X.
2: X.
3: X.
Strategy: X.

Elemental
1: X x/x/x
2: X x/x/x
3: X x/x/x
1: X.
2: X.
3: X.
Strategy: X.

Beast
1: X x/x/x
2: X x/x/x
3: X x/x/x
1: X.
2: X.
3: X.
Strategy: X.

Aquatic
1: X x/x/x
2: X x/x/x
3: X x/x/x
1: X.
2: X.
3: X.
Strategy: X.

Mechanical
1: X x/x/x
2: X x/x/x
3: X x/x/x
1: X.
2: X.
3: X.
Strategy: X.
Robert Craig
Humanoid
1: X x/x/x
2: X x/x/x
3: X x/x/x
1: X.
2: X.
3: X.
Strategy: X.

Dragonkin
1: X x/x/x
2: X x/x/x
3: X x/x/x
1: X.
2: X.
3: X.
Strategy: X.

Flying
1: X x/x/x
2: X x/x/x
3: X x/x/x
1: X.
2: X.
3: X.
Strategy: X.

Undead
1: X x/x/x
2: X x/x/x
3: X x/x/x
1: X.
2: X.
3: X.
Strategy: X.

Critter
1: X x/x/x
2: X x/x/x
3: X x/x/x
1: X.
2: X.
3: X.
Strategy: X.

Magic
1: X x/x/x
2: X x/x/x
3: X x/x/x
1: X.
2: X.
3: X.
Strategy: X.

Elemental
1: X x/x/x
2: X x/x/x
3: X x/x/x
1: X.
2: X.
3: X.
Strategy: X.

Beast
1: X x/x/x
2: X x/x/x
3: X x/x/x
1: X.
2: X.
3: X.
Strategy: X.

Aquatic
1: X x/x/x
2: X x/x/x
3: X x/x/x
1: X.
2: X.
3: X.
Strategy: X.

Mechanical
1: X x/x/x
2: X x/x/x
3: X x/x/x
1: X.
2: X.
3: X.
Strategy: X.
Sir Galveston
Humanoid
1: X x/x/x
2: X x/x/x
3: X x/x/x
1: X.
2: X.
3: X.
Strategy: X.

Dragonkin
1: X x/x/x
2: X x/x/x
3: X x/x/x
1: X.
2: X.
3: X.
Strategy: X.

Flying
1: X x/x/x
2: X x/x/x
3: X x/x/x
1: X.
2: X.
3: X.
Strategy: X.

Undead
1: X x/x/x
2: X x/x/x
3: X x/x/x
1: X.
2: X.
3: X.
Strategy: X.

Critter
1: X x/x/x
2: X x/x/x
3: X x/x/x
1: X.
2: X.
3: X.
Strategy: X.

Magic
1: X x/x/x
2: X x/x/x
3: X x/x/x
1: X.
2: X.
3: X.
Strategy: X.

Elemental
1: X x/x/x
2: X x/x/x
3: X x/x/x
1: X.
2: X.
3: X.
Strategy: X.

Beast
1: X x/x/x
2: X x/x/x
3: X x/x/x
1: X.
2: X.
3: X.
Strategy: X.

Aquatic
1: X x/x/x
2: X x/x/x
3: X x/x/x
1: X.
2: X.
3: X.
Strategy: X.

Mechanical
1: X x/x/x
2: X x/x/x
3: X x/x/x
1: X.
2: X.
3: X.
Strategy: X.
Tiffany Nelson
Humanoid
1: X x/x/x
2: X x/x/x
3: X x/x/x
1: X.
2: X.
3: X.
Strategy: X.

Dragonkin
1: X x/x/x
2: X x/x/x
3: X x/x/x
1: X.
2: X.
3: X.
Strategy: X.

Flying
1: X x/x/x
2: X x/x/x
3: X x/x/x
1: X.
2: X.
3: X.
Strategy: X.

Undead
1: X x/x/x
2: X x/x/x
3: X x/x/x
1: X.
2: X.
3: X.
Strategy: X.

Critter
1: Arctic Hare S/S 2/2/1
2: Rapana Whelk S/S 1/1/1
3: Stone Armadillo H/H 1/1/1
1: 2, 3, 1' [2, 3 on CD].
2: 2, 1, 3, 1' (2 on new pet).
3: 2, 3'.
Strategy: 1st Dodge + Burrow avoid dots. 2nd weak Flying. 3rd is Strong.

Magic
1: Servant of Demidos 1/2/2
2: Legs 1/1/1
3: Lesser Voidcaller 2/2/2
1: 3, 2, 1'.
2: 2, 3'.
3: 1, (3 on 3 used), 1'.
Strategy: 1st weak Mechanical. 2nd weak Magic. 3rd stops damage buff.

Elemental
1: Lil' Ragnaros P/P 1/2/2
2: Crimson Geode 1/2/2
3: Fel Flame 2/2/1
1: 2, 3, 1' [2, 3 on CD].
2: 3, 2, 1.
3: 2, 3, 1 [2, 3 on CD].
Strategy: 1st is Strong. 2nd weak Magic. 3rd is Strong.

Beast
1: Young Talbuk 1/2/2
2: Terror Larva 2/1/1
3: Thornclaw Broodling 2/2/2
1: 2, 3, 1' [2, 3 on CD].
2: 2, 3, 1' [3 on CD, reapply 2 for dot].
3: 2, 3, 1'.
Strategy: 1st shield dots + Strong. 2nd weak Magic. 3rd is Strong.

Aquatic
1: Dancing Water Skimmer 1/1/2
2: Muckbreath 1/1/2
3: Fen Crab 1/1/2
1: 3, 3, 2, 3, 3, 1'.
2: 1, 3, 2' [reapply 1 dot].
3: 1, 3, 2' [reapply 1 dot].
Strategy: 1st is Strong. 2nd Bleed Dot. 3rd Bleed Dot.

Mechanical
1: Clockwork Gnome 1/1/1
2: Rabid Nut Varmint 5000 1/2/1
3: Darkmoon Tonk 2/1/1
1: 3, 1'.
2: 2, 3' [reapply 2].
3: 2, 3, 3, 1'.
Strategy: 1st weak Mechanical. 2nd is Strong. 3rd weak Mechanical.
Trapper Jarrun
Humanoid
1: Dandelion Frolicker P/S 1/1/1
2: Anubisath Idol H/H 1/1/1
3: Grumpling P/P 1/2/2
1: 1, 2, 1', [2 on CD], (3 if you want).
2: 3, 2, 1', [2 on CD, reapply 2].
3: 2, 3, 1', [2, 3 on CD].
Strategy: 1st weak Undead. 2nd has Dodge. 3rd is Strong.

Dragonkin
1: Nether Faerie Dragon P/P 2/1/1
2: Emerald Whelpling H/S 2/1/1
3: Emerald Proto-Whelp P/P 2/1/1
1: 2, 3, 1', [2 on CD]. (On new pet) 3, 1, 2, 1', (2 on CD).
2: 3, 2, 1', [2 on CD, 3 for reapply].
3: 3, 1', [2 when needed].
Strategy: 1st is Strong. 2nd is Strong. 3rd is Strong.

Flying
1: X x/x/x
2: X x/x/x
3: X x/x/x
1: X.
2: X.
3: X.
Strategy: X.

Undead
1: X x/x/x
2: X x/x/x
3: X x/x/x
1: X.
2: X.
3: X.
Strategy: X.

Critter
1: X x/x/x
2: X x/x/x
3: X x/x/x
1: X.
2: X.
3: X.
Strategy: X.

Magic
1: X x/x/x
2: X x/x/x
3: X x/x/x
1: X.
2: X.
3: X.
Strategy: X.

Elemental
1: X x/x/x
2: X x/x/x
3: X x/x/x
1: X.
2: X.
3: X.
Strategy: X.

Beast
1: X x/x/x
2: X x/x/x
3: X x/x/x
1: X.
2: X.
3: X.
Strategy: X.

Aquatic
1: X x/x/x
2: X x/x/x
3: X x/x/x
1: X.
2: X.
3: X.
Strategy: X.

Mechanical
1: X x/x/x
2: X x/x/x
3: X x/x/x
1: X.
2: X.
3: X.
Strategy: X.
Varenne
Humanoid
1: X x/x/x
2: X x/x/x
3: X x/x/x
1: X.
2: X.
3: X.
Strategy: X.

Dragonkin
1: X x/x/x
2: X x/x/x
3: X x/x/x
1: X.
2: X.
3: X.
Strategy: X.

Flying
1: X x/x/x
2: X x/x/x
3: X x/x/x
1: X.
2: X.
3: X.
Strategy: X.

Undead
1: X x/x/x
2: X x/x/x
3: X x/x/x
1: X.
2: X.
3: X.
Strategy: X.

Critter
1: X x/x/x
2: X x/x/x
3: X x/x/x
1: X.
2: X.
3: X.
Strategy: X.

Magic
1: X x/x/x
2: X x/x/x
3: X x/x/x
1: X.
2: X.
3: X.
Strategy: X.

Elemental
1: X x/x/x
2: X x/x/x
3: X x/x/x
1: X.
2: X.
3: X.
Strategy: X.

Beast
1: X x/x/x
2: X x/x/x
3: X x/x/x
1: X.
2: X.
3: X.
Strategy: X.

Aquatic
1: X x/x/x
2: X x/x/x
3: X x/x/x
1: X.
2: X.
3: X.
Strategy: X.

Mechanical
1: X x/x/x
2: X x/x/x
3: X x/x/x
1: X.
2: X.
3: X.
Strategy: X.
Xorvasc
Humanoid
1: X x/x/x
2: X x/x/x
3: X x/x/x
1: X.
2: X.
3: X.
Strategy: X.

Dragonkin
1: X x/x/x
2: X x/x/x
3: X x/x/x
1: X.
2: X.
3: X.
Strategy: X.

Flying
1: X x/x/x
2: X x/x/x
3: X x/x/x
1: X.
2: X.
3: X.
Strategy: X.

Undead
1: X x/x/x
2: X x/x/x
3: X x/x/x
1: X.
2: X.
3: X.
Strategy: X.

Critter
1: X x/x/x
2: X x/x/x
3: X x/x/x
1: X.
2: X.
3: X.
Strategy: X.

Magic
1: X x/x/x
2: X x/x/x
3: X x/x/x
1: X.
2: X.
3: X.
Strategy: X.

Elemental
1: X x/x/x
2: X x/x/x
3: X x/x/x
1: X.
2: X.
3: X.
Strategy: X.

Beast
1: X x/x/x
2: X x/x/x
3: X x/x/x
1: X.
2: X.
3: X.
Strategy: X.

Aquatic
1: X x/x/x
2: X x/x/x
3: X x/x/x
1: X.
2: X.
3: X.
Strategy: X.

Mechanical
1: X x/x/x
2: X x/x/x
3: X x/x/x
1: X.
2: X.
3: X.
Strategy: X.


Battle on the Broken Isles

Blottis: Size Doesn't Matter
1: X x/x/x
2: X x/x/x
3: X x/x/x
1: X.
2: X.
3: X.
Strategy: X.

1: X x/x/x
2: X x/x/x
3: X x/x/x
1: X.
2: X.
3: X.
Strategy: X.
Murlocs: Dazed and Confused and Adorable
1: X x/x/x
2: X x/x/x
3: X x/x/x
1: X.
2: X.
3: X.
Strategy: X.

1: X x/x/x
2: X x/x/x
3: X x/x/x
1: X.
2: X.
3: X.
Strategy: X.
Nightwatcher Merayl: Training with the Nightwatchers
1: X x/x/x
2: X x/x/x
3: X x/x/x
1: X.
2: X.
3: X.
Strategy: X.

1: X x/x/x
2: X x/x/x
3: X x/x/x
1: X.
2: X.
3: X.
Strategy: X.
Vinu: The Wine's Gone Bad
1: X x/x/x
2: X x/x/x
3: X x/x/x
1: X.
2: X.
3: X.
Strategy: X.

1: X x/x/x
2: X x/x/x
3: X x/x/x
1: X.
2: X.
3: X.
Strategy: X.
Rat and Owl: Help a Whelp
1: X x/x/x
2: X x/x/x
3: X x/x/x
1: X.
2: X.
3: X.
Strategy: X.

1: X x/x/x
2: X x/x/x
3: X x/x/x
1: X.
2: X.
3: X.
Strategy: X.
Heliosus: Fight Night: Heliosus
1: X x/x/x
2: X x/x/x
3: X x/x/x
1: X.
2: X.
3: X.
Strategy: X.

1: X x/x/x
2: X x/x/x
3: X x/x/x
1: X.
2: X.
3: X.
Strategy: X.
Splints Jr: Fight Night: Rats
1: X x/x/x
2: X x/x/x
3: X x/x/x
1: X.
2: X.
3: X.
Strategy: X.

1: X x/x/x
2: X x/x/x
3: X x/x/x
1: X.
2: X.
3: X.
Strategy: X.
Stitches Jr. Jr.: Fight Night: Stitches Jr. Jr.
1: Frostwolf Ghostpup P/P 2/2/2
2: Dark Whelpling P/S 2/2/1
3: Bloodgazer Hatchling P/S 1/1/1
1: 3, Switch.
2: 2, Switch.
1: 1, 3, 1', [3 on CD].
3: 3, Switch.
2: 2, (whomever is still alive, use).
Strategy: All have abilities that hit for over 500.

1: X x/x/x
2: X x/x/x
3: X x/x/x
1: X.
2: X.
3: X.
Strategy: X.
Rocko: Wildlife Protection Force
1: X x/x/x
2: X x/x/x
3: X x/x/x
1: X.
2: X.
3: X.
Strategy: X.

1: X x/x/x
2: X x/x/x
3: X x/x/x
1: X.
2: X.
3: X.
Strategy: X.
Lil'idan: It's Illid... Wait
1: X x/x/x
2: X x/x/x
3: X x/x/x
1: X.
2: X.
3: X.
Strategy: X.

1: X x/x/x
2: X x/x/x
3: X x/x/x
1: X.
2: X.
3: X.
Strategy: X.
Odrogg: Snail Fight!
1: X x/x/x
2: X x/x/x
3: X x/x/x
1: X.
2: X.
3: X.
Strategy: X.

1: X x/x/x
2: X x/x/x
3: X x/x/x
1: X.
2: X.
3: X.
Strategy: X.
Rocko: Rocko Needs a Shave
1: X x/x/x
2: X x/x/x
3: X x/x/x
1: X.
2: X.
3: X.
Strategy: X.

1: X x/x/x
2: X x/x/x
3: X x/x/x
1: X.
2: X.
3: X.
Strategy: X.
Chromadon: All Howl, No Bite
1: Anubisath Idol H/H 1/1/1
2: Minfernal H/H 2/1/1
3: Felspider S/S 2/2/2
1: 2, 3, Switch.
2: 1, 2, 1, 1, Switch.
1: 2, 3, Switch.
2: 1', [till dead from his 3].
3: 1, 2, 3, 2'.
Strategy: Anu blocks his 3, minfernal and spider DoT.

1: X x/x/x
2: X x/x/x
3: X x/x/x
1: X.
2: X.
3: X.
Strategy: X.
Ominitron: Oh, Ominitron
1: X x/x/x
2: X x/x/x
3: X x/x/x
1: X.
2: X.
3: X.
Strategy: X.

1: X x/x/x
2: X x/x/x
3: X x/x/x
1: X.
2: X.
3: X.
Strategy: X.
Envoy of the Hunt: All Pets Go to Heaven
1: X x/x/x
2: X x/x/x
3: X x/x/x
1: X.
2: X.
3: X.
Strategy: X.

1: X x/x/x
2: X x/x/x
3: X x/x/x
1: X.
2: X.
3: X.
Strategy: X.
Andurs and Rydyr: Beasts of Burden
1: X x/x/x
2: X x/x/x
3: X x/x/x
1: X.
2: X.
3: X.
Strategy: X.

1: X x/x/x
2: X x/x/x
3: X x/x/x
1: X.
2: X.
3: X.
Strategy: X.
Catacomb: Clear the Catacombs
1: X x/x/x
2: X x/x/x
3: X x/x/x
1: X.
2: X.
3: X.
Strategy: X.

1: X x/x/x
2: X x/x/x
3: X x/x/x
1: X.
2: X.
3: X.
Strategy: X.
Felsoul Seer: Threads of Fate
1: X x/x/x
2: X x/x/x
3: X x/x/x
1: X.
2: X.
3: X.
Strategy: X.

1: X x/x/x
2: X x/x/x
3: X x/x/x
1: X.
2: X.
3: X.
Strategy: X.
Manafiends: Mana Tap
1: X x/x/x
2: X x/x/x
3: X x/x/x
1: X.
2: X.
3: X.
Strategy: X.

1: X x/x/x
2: X x/x/x
3: X x/x/x
1: X.
2: X.
3: X.
Strategy: X.
Fires: Only Pets Can Prevent Forest Fires
1: X x/x/x
2: X x/x/x
3: X x/x/x
1: X.
2: X.
3: X.
Strategy: X.

1: X x/x/x
2: X x/x/x
3: X x/x/x
1: X.
2: X.
3: X.
Strategy: X.
Maw: Meet The Maw
1: X x/x/x
2: X x/x/x
3: X x/x/x
1: X.
2: X.
3: X.
Strategy: X.

1: X x/x/x
2: X x/x/x
3: X x/x/x
1: X.
2: X.
3: X.
Strategy: X.
Thistleleaf Bully: Stand Up to Bullies
1: X x/x/x
2: X x/x/x
3: X x/x/x
1: X.
2: X.
3: X.
Strategy: X.

1: X x/x/x
2: X x/x/x
3: X x/x/x
1: X.
2: X.
3: X.
Strategy: X.

Beguiling Orb

1: Bone Serpent B/B 1/4/5

2: Lesser Voidcaller H/H 1/4/5

3: Restless Shadeling H/H 1/3/5

Notes:

1: . 2: . 3: .

Bodhi Sunwayver

1: Bone Serpent B/B 1/4/5

2: Emerald Whelpling H/S 1/3/6

3: Lesser Voidcaller H/H 1/4/5

Notes:

1: . 2: . 3: .

Chromadon

1:

2:

3:

Notes:

1: . 2: . 3: .

2, 3. Switch. Turret. Switch. Stampede. Switch to Idol. 2, Switch. Turret, Repair. Turret, Switch. Stampede.

1:

2:

3:

Notes:

1: . 2: . 3: .

 

 

Draenor

Tanaan

Garrison Menagerie

An Awfully Big Adventure

Tamers

1:

2:

3:

Notes:

1: . 2: . 3: .


Pandaria

Pandaren Spirits

Thundering Pandaren Spirit
1: Rapana Whelk S/S 1/1/1
2: Darkmoon Zeppelin H/B 1/2/2
3: Leveling Pet
1: 2, 3, 1'. (2 after pet dies).
2: 1' (till Sludge dies), 3, 1', (2, when pet is under 600 health)
3: (Comes in after Zep dies).
Strategy: Leveling Team. 1st weak Elemental. 2nd is Strong/weak Mechanical.

1: X x/x/x
2: X x/x/x
3: X x/x/x
1: X.
2: X.
3: X.
Strategy: X.

Flowing Pandaren Spirit

1: X x/x/x
2: X x/x/x
3: X x/x/x
1: X.
2: X.
3: X.
Strategy: X.

1: X x/x/x
2: X x/x/x
3: X x/x/x
1: X.
2: X.
3: X.
Strategy: X

Burning Pandaren Spirit

1: X x/x/x
2: X x/x/x
3: X x/x/x
1: X.
2: X.
3: X.
Strategy: X.

1: X x/x/x
2: X x/x/x
3: X x/x/x
1: X.
2: X.
3: X.
Strategy: X.

Whispering Pandaren Spirit

1: X x/x/x
2: X x/x/x
3: X x/x/x
1: X.
2: X.
3: X.
Strategy: X.

1: X x/x/x
2: X x/x/x
3: X x/x/x
1: X.
2: X.
3: X.
Strategy: X.

All routes start at Shrine. Pick up all 3 quests on first toon. I do it with 3 alts, but can do it with 1 toon.

Route 1

Fly to Aki the Chosen:

Aki the Chosen

1: Argi H/S 2/3/6

2: Bone Serpent B/B 1/4/5

3: Crimsonwing Moth H/S 1/3/5

1: X x/x/x
2: X x/x/x
3: X x/x/x
1: X.
2: X.
3: X.
Strategy: X.

1: X x/x/x
2: X x/x/x
3: X x/x/x
1: X.
2: X.
3: X.
Strategy: X.

Fly to No-No:

No-No

1: X x/x/x
2: X x/x/x
3: X x/x/x
1: X.
2: X.
3: X.
Strategy: X.

1: X x/x/x
2: X x/x/x
3: X x/x/x
1: X.
2: X.
3: X.
Strategy: X

Check for Rare (Exp Drop). Fly through Dread Wastes, Stop at Waste Walker Shu:

Wastewalker Shu

1: X x/x/x
2: X x/x/x
3: X x/x/x
1: X.
2: X.
3: X.
Strategy: X.

1: X x/x/x
2: X x/x/x
3: X x/x/x
1: X.
2: X.
3: X.
Strategy: X.

Fly to Gorespine on the Coast:

Gorespine

1: Darkmoon Zeppelin H/B 1/3/6

2: Robo-Chick B/B 2/4/6

3: Rabid Nut Varmin 5000 P/S 1/3/6

1: X x/x/x
2: X x/x/x
3: X x/x/x
1: X.
2: X.
3: X.
Strategy: X.

1: X x/x/x
2: X x/x/x
3: X x/x/x
1: X.
2: X.
3: X.
Strategy: X.

1: 3, 2, 1. 2 on CD. 2: 3. 3: 2, 1.

Fly to Townlong – Island, Zusshi:

Seeker Zusshi

1: X x/x/x
2: X x/x/x
3: X x/x/x
1: X.
2: X.
3: X.
Strategy: X.

1: X x/x/x
2: X x/x/x
3: X x/x/x
1: X.
2: X.
3: X.
Strategy: X

1: 3, [after dead, 2, 3]. 2: 3, 1 [after dead, 2, 3, 1]. 3: 3, 1.

Check for Warbringer. Fly to Ti’un:

Ti’un the Wanderer

1: X x/x/x
2: X x/x/x
3: X x/x/x
1: X.
2: X.
3: X.
Strategy: X.

1: X x/x/x
2: X x/x/x
3: X x/x/x
1: X.
2: X.
3: X.
Strategy: X

1: . 3, [Use hard hitting moves first], 1. 2 [try to cocoon after he does face-bubble, Pump, doesnt always work as sometimes he doesnt do second pump in sequence but sometimes will block it]. 2: 2, 1. 3, [use 3 when he doesn’t have Shell Shield buff, unless you’re going to die]. 3: 2, 1. Don’t heal as it makes you Weakness.

Hearth to Shrine, Hand in Quest.

Route 2

Fly up to Dos-Ryga:

1: X x/x/x
2: X x/x/x
3: X x/x/x
1: X.
2: X.
3: X.
Strategy: X.

1: X x/x/x
2: X x/x/x
3: X x/x/x
1: X.
2: X.
3: X.
Strategy: X.

Fly up to Kafi:

1: X x/x/x
2: X x/x/x
3: X x/x/x
1: X.
2: X.
3: X.
Strategy: X.

1: X x/x/x
2: X x/x/x
3: X x/x/x
1: X.
2: X.
3: X.
Strategy: X.

Fly to Jade Forest. Check for Warbringer. Fly to Hyuna.

1: X x/x/x
2: X x/x/x
3: X x/x/x
1: X.
2: X.
3: X.
Strategy: X.

1: X x/x/x
2: X x/x/x
3: X x/x/x
1: X.
2: X.
3: X.
Strategy: X

Fly down.

1: X x/x/x
2: X x/x/x
3: X x/x/x
1: X.
2: X.
3: X.
Strategy: X.

1: X x/x/x
2: X x/x/x
3: X x/x/x
1: X.
2: X.
3: X.
Strategy: X.

Hearth to Shrine, Hand in Quest.

Route 3

Down to Valley.

1: X x/x/x
2: X x/x/x
3: X x/x/x
1: X.
2: X.
3: X.
Strategy: X.

1: X x/x/x
2: X x/x/x
3: X x/x/x
1: X.
2: X.
3: X.
Strategy: X.

Next to; Farmer Nishi:

1: X x/x/x
2: X x/x/x
3: X x/x/x
1: X.
2: X.
3: X.
Strategy: X.

1: X x/x/x
2: X x/x/x
3: X x/x/x
1: X.
2: X.
3: X.
Strategy: X.

Diagonal Down:

1: X x/x/x
2: X x/x/x
3: X x/x/x
1: X.
2: X.
3: X.
Strategy: X.

1: X x/x/x
2: X x/x/x
3: X x/x/x
1: X.
2: X.
3: X.
Strategy: X.

Down to Wilds:

1: X x/x/x
2: X x/x/x
3: X x/x/x
1: X.
2: X.
3: X.
Strategy: X.

1: X x/x/x
2: X x/x/x
3: X x/x/x
1: X.
2: X.
3: X.
Strategy: X

Look for Zandalari:

1: X x/x/x
2: X x/x/x
3: X x/x/x
1: X.
2: X.
3: X.
Strategy: X.

1: X x/x/x
2: X x/x/x
3: X x/x/x
1: X.
2: X.
3: X.
Strategy: X.

Hearth to Shrine, Hand in Quest.

Celestial Tournament/ Timeless Isle

1: X x/x/x
2: X x/x/x
3: X x/x/x
1: X.
2: X.
3: X.
Strategy: X.

1: X x/x/x
2: X x/x/x
3: X x/x/x
1: X.
2: X.
3: X.
Strategy: X.
Lil' Tommy
1: X x/x/x
2: X x/x/x
3: X x/x/x
1: X.
2: X.
3: X.
Strategy: X.

1: X x/x/x
2: X x/x/x
3: X x/x/x
1: X.
2: X.
3: X.
Strategy: X.
1: X x/x/x
2: X x/x/x
3: X x/x/x
1: X.
2: X.
3: X.
Strategy: X.

1: X x/x/x
2: X x/x/x
3: X x/x/x
1: X.
2: X.
3: X.
Strategy: X.
1: X x/x/x
2: X x/x/x
3: X x/x/x
1: X.
2: X.
3: X.
Strategy: X.

1: X x/x/x
2: X x/x/x
3: X x/x/x
1: X.
2: X.
3: X.
Strategy: X.


Northrend

Battle Pet Tamers: Northrend [H]

Beegle Blastfuse
1: Celestial Dragon 1/2/1
2: Chrominius 2/1/2
3: Bloodgazer Hatchling 1/1/1
1: 2, 3, 1', [2, 3 on CD].
2: 2, 3, 1'.
3: 2, 3, 1'.
Strategy: 1st weak Magic. 2nd Weak Magic. 3rd Weak Flying.

1: X x/x/x
2: X x/x/x
3: X x/x/x
1: X.
2: X.
3: X.
Strategy: X.
Nearly Headless Jacob
1: Clefthoof Runt 1/2/2
2: Fledgling Oliveback 2/1/2
3: Dust Bunny 1/2/2
1: 2, 3, 1'.
2: 2, 3, 1' [reapply 2].
3: 2, 3, 1'.
Strategy: X.

1: X x/x/x
2: X x/x/x
3: X x/x/x
1: X.
2: X.
3: X.
Strategy: X.
Okrut Dragonwaste
1: Curious Wolvar Pup 1/2/2
2: Alpine Chipmunk 1/1/1
3: Dust Bunny 1/2/2
1: 2, 1, 3, 1' [2, 3 on CD].
2: 3, 2, 1' [reapply 3].
3: 2, 3, 1'.
Strategy: 1st weak Humanoid. 2nd weak Critter. 3rd weak Critter.
1: X x/x/x
2: X x/x/x
3: X x/x/x
1: X.
2: X.
3: X.
Strategy: X.
Gutretch
1: Clockwork Gnome 1/1/1
2: Argi 2/1/2
3: Darkmoon Zeppelin 1/1/2
1: 3, 1', [3 on CD].
2: 3, 1', [3 on CD], (2 when needed).
3: 3, 2, 1'.
Strategy: 1st weak Mechanical. 2nd weak Beast. 3rd weak Mechanical.

1: X x/x/x
2: X x/x/x
3: X x/x/x
1: X.
2: X.
3: X.
Strategy: X.
Major Payne
1: Clockwork Gnome 1/1/1
2: Fel Flame 1/1/1
3: Dancing Water Skimmer 1/1/2
1: 2, 1', [2 on CD].
2: 2, 3, 1' [(2), 3 on CD).
3: 3, 3, 1', (2 when needed).
Strategy: 1st weak Elemental. 2nd weak Aquatic. 3rd weak Mechanical.

1: X x/x/x
2: X x/x/x
3: X x/x/x
1: X.
2: X.
3: X.
Strategy: X.


Outland

1: X x/x/x
2: X x/x/x
3: X x/x/x
1: X.
2: X.
3: X.
Strategy: X.

1: X x/x/x
2: X x/x/x
3: X x/x/x
1: X.
2: X.
3: X.
Strategy: X.
1: X x/x/x
2: X x/x/x
3: X x/x/x
1: X.
2: X.
3: X.
Strategy: X.

1: X x/x/x
2: X x/x/x
3: X x/x/x
1: X.
2: X.
3: X.
Strategy: X.

 


Eastern Kingdoms

1: X x/x/x
2: X x/x/x
3: X x/x/x
1: X.
2: X.
3: X.
Strategy: X.

1: X x/x/x
2: X x/x/x
3: X x/x/x
1: X.
2: X.
3: X.
Strategy: X.
1: X x/x/x
2: X x/x/x
3: X x/x/x
1: X.
2: X.
3: X.
Strategy: X.

1: X x/x/x
2: X x/x/x
3: X x/x/x
1: X.
2: X.
3: X.
Strategy: X.


Kalimdor

1: X x/x/x
2: X x/x/x
3: X x/x/x
1: X.
2: X.
3: X.
Strategy: X.

1: X x/x/x
2: X x/x/x
3: X x/x/x
1: X.
2: X.
3: X.
Strategy: X.
Elena Flutterfly
1: X x/x/x
2: X x/x/x
3: X x/x/x
1: X.
2: X.
3: X.
Strategy: X

1: Bonkers H/S 1/2/1
2: Emerald Proto-Whelp P/P 1/1/1
3: Nexus Whelpling P/P 1/2/2
1: 3, 2, 1', [2, 3 on CD].
2: 3, 1, 2', [3 on CD], (2 when needed).
3: 3, 2, 1', [3, 2 on CD].
Strategy: 1st weak Humanoid. 2nd weak Dragonkin. 3rd weak Magic.


Other

Darkmoon Faire

Maelstrom

Bordin Steadyfist
1: Dancing Water Skimmer 1/1/2
2: Argi 2/1/2
3: Eternal Strider 1/1/2
1: 3, 3, 1', [2 when needed].
2: 3, 1', [2 when needed], (3 on CD).
3: 3, 3, 1', [2 when needed].
Strategy: 1st weak Aquatic. 2nd weak Beast. 3rd weak Aquatic.

1: X x/x/x
2: X x/x/x
3: X x/x/x
1: X.
2: X.
3: X.
Strategy: X.
1: X x/x/x
2: X x/x/x
3: X x/x/x
1: X.
2: X.
3: X.
Strategy: X.

1: X x/x/x
2: X x/x/x
3: X x/x/x
1: X.
2: X.
3: X.
Strategy: X


PvP

1: X x/x/x
2: X x/x/x
3: X x/x/x
1: X.
2: X.
3: X.
Strategy: X.

1: X x/x/x
2: X x/x/x
3: X x/x/x
1: X.
2: X.
3: X.
Strategy: X.
1: X x/x/x
2: X x/x/x
3: X x/x/x
1: X.
2: X.
3: X.
Strategy: X.

1: X x/x/x
2: X x/x/x
3: X x/x/x
1: X.
2: X.
3: X.
Strategy: X.
Tagged with: , , ,