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Warframe Raksa Kubrow - ESO and Arbitrations Status Build
This Warframe Kubrow build works by using the Mecha set buff with a high status weapon. This gives the Raksa Kubrow the ability to do as much damage as possible, giving it more survivability and usefulness without losing too much utility.
Why you would use a Raksa
Maul gives the kubrow extra damage.
Mecha Overdrive and Mecha Recharge work in conjunction with your warframe’s Mecha Empowered and Mecha Pulse. Using all four will grant you many more times that the Kubrow proc’s the ability, but the full set is not required. What the set does is make it so randomly sometimes when you are killing targets, killing one will cause a spread affect to nuke the enemies around it (as can be seen in the video).
To quote the wiki, when pairing a weapon with the set:
The bonus is calculated from a weapon’s total modded status chance before multishot. This makes high-status shotguns a particularly good choice, as they should be built to reach 100% status chance before multishot, conferring the full 60% bonus.
Alongside this, when your kubrow gets a higher status chance, the dps mods (frost jaw, shock collar, flame gland and venom teeth) can give the kubrow a strong amount of elemental damage.
Link Health gives the kubrow extra Health. Remember if you are on something like Hildryn then Link Shields may possibly work more to your favour. This mod works with “base” warframe modded health, not how much health you have each moment in combat.
Protect allows you to keep up shield regeneration.
Protect recovers shields similarly to Sentinel mod. Unlike its Sentinel counterpart, this ability activates consistently, as long as the shield capacity of the Kubrow’s master is not full.
Shield amount restored is not fixed, but rather in range of 150- approx. 290 . If shields are depleted during cast, 150 is always replenished.
Cooldown is inconsistent, more often than not, Kubrow can cast Protect twice over a second before entering a 5 sec cooldown. If used extensively (after approx. 15 cooldowns in immediate succession), Protect enters a downtime of about 10 seconds before Kubrow can cast it again. The “double cast” gives only a total of 300 if shields were depleted before first cast.
Fetch lets the kubrow loot for you.
Howl allows the dog to fear up to 15 surrounding enemies, making them walk disorientated and be unable to attack for 16 seconds.
If you are looking to change up the build, Primed Animal Instinct is the default which can be exchanged out (as they only affect you rather than the kubrow).
Make sure you set up the abilities that proc’ such as Howl and Protect in the first slots on the left, because it will then proc’ them most often. Place either one in the order you wish the kubrow to default to casting first.
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